Wizards/Witches

Wizards and Witches are both in the same category. Simply gender is what divides them title wise. It should be stated that they do not use Ethereal magic and have their own set of rules all together, as they harness a completely different realm to use their magic.
 * Familiars - Every Wizard and Witch has a familiar. It has no other purpose besides being a beacon of their magic, as, to be a full-fledged Wizard/Witch you have to have a familiar and summon it. These can come in the shape of cats, owls, bats, ravens/crows, snakes and some have shown to summon other types of animals that represent them.
 * Saves - All have a Staff to help channel their magic. They usually craft them themselves or go to Pikoro to get one made for them.
 * Elemental Magic - After being able to summon their familiar, they gain access to magics that range from all sorts. Most can access all kinds, but they also choose to master one to get really good at it.
 * Potions - Every Wizard and Witch makes potions. It’s a specialty of theirs. They can range from giving invisibility to poisons, all the way up to healing and strength. Some even allow you to speak to trees.
 * Teleportation - They are able to channel teleportation magic to places they’ve been before or have something that can tie them to a location. Such as a picture, object of importance, or even soil if they are strong enough.
 * Special Types - It is rare, but there are several types of Wizards and Witches that don’t possess familiars but possess magic. This is common in Fureans for some reason, and several theories have been made about it. Special Types usually have some sort of magic that involves dolls, minions, and golems which may be why they don't need a familiar.

Warlocks
Warlocks, unlike their Wizard and Witch siblings, they do not need familiars and draw upon magic through other sources and are the closest to harnessing ethereal magic. They may use a magic item, through sacrifices, or being entirely demon (or becoming one). They are powerful and terrifying, often causing havoc and having to be locked away or destroyed in order to keep things safe for the rest of the world.

Important Notes

 * It should be known that most Wizards and Witches are grateful to the Augur for granting them their power, allowing those who couldn't normally access magic to be able to.
 * Some places in Ru'aun do not like them for personal reasons. Some see them too closely to Warlocks, who are actually very different.